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Netick
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  • Understanding Client-Server Model
  • Core Concepts
  • Network State
  • Change Callback
  • Remote Procedure Calls (RPCs)
  • RPCs vs Properties
  • Listening to Network Events
  • Understanding Client-Side Prediction
    • Writing Client-Side Prediction code
  • Interpolation
  • Lag Compensation
  • Network Object Instantiation and Destruction
    • Network Prefab Pool
  • Parenting
  • Managing Netick
  • Script Execution Order
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  • Understanding the Need for Lag Compensation
  • Lag Compensation in Netick
  • Setting up your character for Lag Compensation
  • Performing a Lag-Compensated Raycast

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Lag Compensation

PreviousInterpolationNextNetwork Object Instantiation and Destruction

Last updated 1 year ago

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